Mobius
Mobius is an asynchronous two player puzzle game where you must explore a museum in order to uncover its mystery.
During production, I worked on puzzle design, and later on, art asset work. I also worked as the game's social media manager and created/ran its Twitter account.
During production, I worked on puzzle design, and later on, art asset work. I also worked as the game's social media manager and created/ran its Twitter account.
Puzzle Design
I was on a team of three tasked with coming up with ideas for puzzles in the game. Since this game is for two players, but they need each other to figure out each puzzle, we essentially had to make the same puzzle twice in two different ways. This meant that we needed to create an environment in which the players would work together to solve their puzzles and not have one player feel like they were doing more work than the other. I helped to brainstorm different aspects of each puzzle as well as solidify details of the puzzles after brainstorming.
Art Assets
After we had finalized ideas for puzzles in the game, I started to create additional art assets that needed to be made.
UI/UX
I also designed button assets for the pause menu of the game.